We arrived in Copenhagen on Friday evening, eager for two immersive days of game audio workshops and panel discussions.
Our Saturday began with breakfast at a cozy local bakery before we made our way to the National Filmschool of Denmark, where the workshops were held. Upon arrival, we were warmly welcomed by the event hosts, alongside other friendly and enthusiastic attendees. A buffet with fresh coffee and croissants helped set a relaxed yet energized tone for the day.
The first speaker on the agenda was Rob Bridgett, who explored the direction and future of managing game audio teams, using analogies drawn from the “waves” of coffee culture to illustrate evolving trends. We then broke into work groups to discuss how game audio tools and production workflows have evolved over the years, reflecting on possible future developments within the industry.